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Implementing perks for the characters.

Previously added exploration abilities now part of Pathfinder character.

Demo updated!

#screenshotsaturday

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Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you

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A small chunk of fight gameplay against 1 opponent

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Another card illustation for scenario goal is ready.

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Game demo was just updated and extended!

Now available prologue (tutorial) and additional demo campaign. Added new cards, opponents, buffs and some encounters.

Let me know what cards and opponents your like/don't like

#screenshotsaturday

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Added new encounter type - Big Ambush, more dangerous than a classic ambush.

The goal is to increase the importance of exploration abilities and total map awareness.

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Working on a dungeon boss for demo scenario.

Too many ideas for this Trickster. For example, stealing your cards and playing them against you, converting your discarded cards to shields or damage, etc.

There will be many iterations.

#screenshotsaturday

Latest update on already existing card.

Alchemy. The latest version is very clean and easy to read, in line with the style of the latest drawn illustrations.

But left one is still my favorite

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This week, a lot of effort has been put into creating new groups of combat encounters.

A good example is the slightly modified Druid paired with a Beast. You can focus on the Druid first to remove possible buffs and debuffs, or on the high-damage Beast.

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testing map control abilities:
you can reveal all 'ambush' cards around, reveal specific card, or receive information about all tower/dungeon cards