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The spider is more or less complete functionally AND artistically! I might try to update the enemy spawning algorithm before I release any new alpha builds with the spider, though. I'm on my whiteboard trying to think through that problem.

šŸ“¢ New Devlog Video Out!

I uploaded a new YouTube video showing the update I’m currently working on and the features added so.

Watch it here:
https://youtu.be/AkYeQ0WLXpU?si=3h_8KktHYJ0AAkrD

https://youtu.be/AkYeQ0WLXpU?si=3h_8KktHYJ0AAkrD
https://youtu.be/AkYeQ0WLXpU?si=3h_8KktHYJ0AAkrD
https://youtu.be/AkYeQ0WLXpU?si=3h_8KktHYJ0AAkrD
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I’m back after a long break and rest. Update 0.2cv is now released. No release schedule yet, but I will share every new progress. Read the article šŸ‘€

This is the Tamer Profile for the Virtual Drive in my indie game, Virtual Monsters RPG. This app shows information about the player and allows them to modify their stats among other things.

#gamedev #unity3d #indiegame #indiedev #vroid

I did do that scrolling backdrop yesterday! Art is a prototype, gonna brainstorm it properly at work this coming week, but it's working on the technical side! https://youtube.com/shorts/1gGaPrcn1P8?si=ObKREfzsGuFrhMjG

#GJAsks

The Lost Vikings series are my favorite games whose premise is simple : team work with 3 different characters.
Each level and world offers new and unique challenge to tackle with team work.

I've set up all I need to to program the web bullet that will be fired by the spider!!! Next step: animation which I'll save for tomorrow since I work nights and wake up when it's dark out so I can listen to ghost stories in the dark while doing that.

The gang's all here!

Got irritated by the spiders hands about 3 hours in and decided I'd finish up making a devlog where I reflect on my process creating the spider and try to learn something from that to apply moving forward with Hensen Hopper!

https://youtu.be/ybFX-FMcUR0

https://youtu.be/ybFX-FMcUR0
https://youtu.be/ybFX-FMcUR0
https://youtu.be/ybFX-FMcUR0
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HIS HANDS ARE ANIMATED NOW!