workinprogress in 3D Art

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Animation log 25
I finally figured out the pre-landing blocking (thanks to the video of me jumping for 45 seconds straight)
Blocking is almost done!
Today's Progress:
{Worked on blocking animation}


Animation log #24
I'm so lazy man...
Oh yeah also I can do Vtuber models now
Today's Progress:
{Procrastinating}
{Worked on blocking animation}
{Recorded references (videos of me jumping)}
{Learned how to convert FBX to VRM}
#art #blender3d #art3d #wip


Animation Log 23
So what now? Well before I go back to working my game I plan to make one more animation I want to learn one thing from this, how to do more "choppy" stylized animation which is the animation style I plan to start using most.
Short lever demonstration for my "Switchman" recreation:
https://drive.google.com/file/d/1uG37yX8k-bjLGtGWPkomzUcO-YDatsuβ¦

Learning #animation log 21
WOOOO! (3x)
The #barotrauma fan animation is ready!
One problem, I'm not that good at thumbnails...
how's this one?
Today's Progress:
{Edited animation and rendered thumbnail}
#art #oc #3dart #blender3d #wip #workinprogress

FR: Devinez qui je suis entrain de faire. Il y aura une vidΓ©o sur sa fabrication qui plus est. ;)
EN: Guess who I'm making. There's going to be a video on its making moreover. ;)
RequΓͺte / Request: @SirDJCat (R.E.P.)
Modèle / Model: @AntoineVanGeyseghem














































More animation to remember what the next enemy is supposed to do.