All Posts in CHILL & PLAY / Indie Games Development

Share your creations!

Hello, presenting Project Utgardr... a project about adventure, exploration, parkour and puzzles in an old and far land...

https://gamejolt.com/games/project-utgardr/673440

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I'm not done with bouncing boss

1st shot: New minion was born to accompany the green bouncing boss

2nd shot: Another bouncing boss has joined in, complete with ground blaze attack

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Hello, would like to share the new builds implemented for Project Aethia. If you want to try it, it's available for free here https://gamejolt.com/games/project-aethia-demo/674842

#parkour #firstperson #puzzle #fantasy #adventure

My last progress was with game feel: I turned my #ARPG from dull and boring into juicy!😄

https://www.youtube.com/watch?v=Gc9Rk_VugIc

And now I'm learning 3D modelling so I can turn it into 3D!

Have a good weekend everyone! :)

#screenshotsaturday #unity3d

How I turned my ARPG From BORING into JUICY!
Join our Discord community ➤ https://discord.gg/6hKwSaCkwaThis is how I turned my game’s vibes and atmosphere from a blank and dull one into a juicy one! Let...
https://www.youtube.com/watch?v=Gc9Rk_VugIc

I've been wanting to create new type of boss which moves around the screen bouncing off ceiling, ground and walls. Here are some shots of a boss with such movement:

Starting a new side project, so have the very beginning of a battle system for #screenshotsaturday. Nothing has any functionality, I just want to make sure the layout works first. Lemme know what you think!

Since main menu is already animated with walking aliens, character select screen should go with same theme.

Another bosses had boring attacks so they get attack replacement also.

The first one is bombs attack and the second one is beam attack:

Returning to this game after some time, I discovered some bugs while playtesting. I'll delay release for more playtesting to find more bugs (if there's any).

I've added a secret counter in main menu to encourage player to discover the secrets.