Games in Cafe Dot

Share your creations!
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1WOOP! Got it all working
Maybe one small bug? That bush shouldn't keep wiggling...
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Loading...Underground generation and tiles are all set back up.
Next I need to split culling to use different lists/maps depending on which "room" they're part of.
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Loading...Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.
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Loading...Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.
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1Step 1 done! Got NPC's going underground and coming back via hotkeys.
Slight issue with the NPC spawning in the wall...should be easy enough to fix!
Step 2; do it with pathfinding.
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1Ah-ha!
Ok! NPC's can now be taken Underground and left there without them ceasing to exist.
They're still able to move around and do whatever actions they want.
Even added a Static Shader over the Minimap since it doesn't work Underground!
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