All Posts in Thrall of Time Games Community

Share your creations!

Proof of Concept for my Building Code and Systems working in the Caves and Underground.

Button + Door.

I need to disable the Button menu, and add some delay to receiving a new input so Doors don't constantly flap, but it's all working as expected!

Be careful, I've added Gunpowder Walls!

That's a CHAIN REACTION

Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls.

Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?

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Still working on drawing new Cave things, but I've fixed the Lighting system so it now automatically sets to the correct value when moving areas.

Also added a light effect to bombs, and fixed Tools not colliding with Walls correctly (Shovels don't at all)

Happy International Day of Happiness everyone!
I hope you all have an amazing day!

OK! Basic Ore Veins are set up! Just need to add more of them!
It's kinda dirty the way I've done it, but it shouldn't cause any issues...

Did have to add a whole extra Tileset just for Copper Ore, so I'll have to do that for each type...

Charged Thanks and replies are now up to date!
Now back to mining!
I have it so when you bomb a Ore Wall,newly generated walls have a chance of being one too, but you might not be able to reach them.
So I'm gonna try figure out how to best make Ore Veins!

AH HA!

I can now Mine in the...well the Mines!

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Ok, here's how the current Cave and Underground autotiler looks.

Just made a super basic one for the Underground for now, shame I couldn't keep the old setup.

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)