All Posts in Unreal Engine

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I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.


You see, I'm a good person. I don't judge my friends for liking strange output devices.


Bunnie Bot latest fur test. Still need to fix the shader and plenty of small details but its coming along. I have no idea how to use the fur groom tool proper so its all a mess haha.
https://youtu.be/xJLIFxazzVo
#BunnieBot #ArchieComics #Floof #UE5

Lunar New Year - Bunnie Rabbot WIP Part XI - Groom Fur and Hair Started
Taking inspiration from playing Forged in Iron Torch after getting it off Steam for the Lunar New Year/Chinese New Year Sale and running around with an Edge ...
https://www.youtube.com/watch?v=xJLIFxazzVo





Submitted the "Halloween world" to the GDWC 2022 contest!
Please Like https://thegdwc.com/pages/game.php?game_guid=205f779e-52e9-4357-…

We had to make the water this reflective so that you can check out how good your character looks while you play💅




upgrades people upgrades! new lighting be lookin’ niiiice✨







Fur in progress...looking more like a primate because I dont have a skin texture hair root color shader on yet than a bunny but still its in progress so have several seats if it bothers you haha. This is just the fur, she will have bangs and a braid.







I'm finally tying base-building and automation to the combat system in BattleJuice Alchemist. May I present to you: the alchemical autocannon! If that sounds fun, you can read the full devlog in the article below.
