All Posts in Unreal Engine

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Be careful making inputs in an actor is not a good practice.

I spent several hours understanding why when I use Input in an Actor (and not a Player Controller) it cannot make Replication style requests (Server, MultiCast).

Well actually it's normal.

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Wasn't what I wanted bird boi to do, but it looked kinda cool

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#UPDATE #V2 (#VIDEO) For my PFT , that allows me to populate any map regardless of size with foliage from a chosen palate in just a seconds , hope you like what I've done to this tool. If you like what I do please consider follow, means a lot to me .

Showcase of Close Up Props with new Props Inspect including Reflection & Depth of Field so you can Inspect in Style .
We have also our very first Weapon skins and lot more behind the scenes Images on our Patreon Channel Link in Bio. Stay Safe Legends

Do you believe that your eyes are showing you the truth?

I've finally hit 10+ more crashes in Unreal hellyeah!!

Ive learned that Data Structs (Which are important) can easily corrupt whatever it touches

"WHICH IS BAD BECAUSE ALL THEY DO IS HOLD DATA"

I was working on a really cool VR game UNTIL it decided to become retardation station and didn't want to work. So I'm making a regular First Person shooter game

End of story.

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Franxx are faster

A Custom Model for the game made by @Vincent_official , this is really good model

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(SHOWCASE) I've developed a custom Script that can populate any map with given models from UE/PCG content in seconds, for demonstration i populated small portion of the map so you can see the possibility of my tool. Please follow me if you like what i do