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Excited to announce my indie game has reached beta phase All levels complete & tested. Fine-tuning gameplay, fixing bugs, adding achievements, translations, working on optimization #gamedev #indiegame #gamedevelopment #arcade #robots #experimental

A macaw is being build. 私たちはコンゴウインコを作っています。#FNAF #Fangame #TheRebirthOfDarkness #YamiNoFukkatsu #Reboot

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Shooting & damage system updates! Starting to look half way decent now. Pew pew! #MegaMan #UnrealEngine5

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return

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🍎BAD APPLES UPDATE🍎

Ok I back to working on the game and here you have a neighbor car

(Official first in-game footage) character from CC coming to life, this is the first character that was made in my CC and transferred into the first Debug map scene, fully rigged with completely mine movement set developed for the game, expect video soon!

Ririn Ch.りーりん plays Write`N`Fignt 

https://youtu.be/H4ikrgocEK4?t=1281

【write 'n' fight】文学性で戦う最も知的な格闘ゲーム遊んでみる![#Steam][#Vtuber]
格ゲーマーの文学と言えばフレーム表ですね。よろしくお願いします。DOA6wikiの管理人やってます。wiki : https://w.atwiki.jp/deadoralive6/・Twitterhttps://twitter.com/ririnvtuber・マシュマロhttps://marshmallow...
https://www.youtube.com/watch?v=H4ikrgocEK4
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Just testing certain code, wanted to see how Rpg's are setup/coded, surprisingly learned a-lot,

probably not going anywhere with this

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Dreamlands is transforming Static Objects into Physical Playgrounds . Now we want to let you see inside the Game Engine itself and look through our eyes.
Every Object that we drag and drop on the map becomes Physical State Fully Replicated Online.