General in Unreal Engine



There is top-down combat and close 1v1 encounters in BattleJuice Alchemist, here is a trailer snippet showing both. Players can almost always choose in which type of combat they face off against an enemy.





Anyone know why when I exit the engine and load it again the blueprint breaks it self? I reassign it and it still breaks everything I reload. Why?
I needed to decompile an animation into C++ to check how it was. I will keep this animation and similar content in BP.
Meanwhile, a meme inspired by the current situation.

It was awesome to be part of Fear Fest '22 and I even got to ramble about BattleJuice Alchemist in this developer interview: https://youtu.be/jXLlxgroTpk. Big thanks to Feardemic for hosting the festival and Łukasz for chatting with me!

Welcome To The Studio Category | GDWC 2022



I finally got around to recording a broadcast for my Steam page (http://s.team/a/1384060). To you fellow gamedevs: I'm using a new tool called RoboStreamer (no affiliation) to re-stream to Steam. It works great, you should check it out!
Do you like big open world games?


I'm making highly reusable 3D assets for my game. I'm basically one guy doing everything, so I have to make sure I work as efficient as possible.


