Work in Progress in Unreal Engine

Reworking enemy AI and getting familiar with UE's behavior trees. Here is a new lil guy roaming around! #screenshotsaturday


This is how we build it.


I'm experimenting with the maximum height for base-building in our game. The current cap is 15 blocks, which is 15 meters / 50 feet... maybe too much?



The next Update is on the Way! 3 new Tracks and a new ball, just have to finish the balancing. #ScreenshotSaturday




"Being honest Lieutenant I don't even know if we can trust him anymore"-Rick "Rocco" Fitzgerald 1967
#fpsgame #indiegame #shooter #storygame #storygame #indiedev #wargame #firstpersonshooter #3d #ue5 #art #action


Damage system in my #indiegame #runner side-project #madewithunreal was redone with a line-traced system: now there ain't any glitches with a #zombie movement when they gets damage..







Caught a bizarre glitch that left us without light β
Took a walk in the world of complete darkness, practicly looking how silhouettes are important ( Β΄ Ο ` )


Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?




