Work in Progress in Unreal Engine

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hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

Leaps Forward.

The next area has new obstacles that you will need all your expertise to overcome.

The Demo version also received an update. Try it now!

#earlyaccess #indiegame #platformer #parkour #adventure

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Hey guys check out our first devlog for Lost in the Storm

Youtube:https://www.youtube.com/watch?v=CsYz3Bg7yvI

#screenshortsaturday #indiegame #gamedev #adventuregame

Devlog 1 The Last Try: Lost In The Storm
Thank you all so much for your support, the demo and Kickstarter for "Lost in the Storm" is coming out in 1 month so spread the word so we can finish this ga...
https://www.youtube.com/watch?v=CsYz3Bg7yvI
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Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.

Behind the scenes of the waking up animation

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More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

more cell shading

We are so close......

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trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?