Work in Progress in Unreal Engine



hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

Leaps Forward.
The next area has new obstacles that you will need all your expertise to overcome.
The Demo version also received an update. Try it now!


Hey guys check out our first devlog for Lost in the Storm



Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.





















Behind the scenes of the waking up animation


More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

We are so close......


trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?