Work in Progress in Unreal Engine

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

"I hear every creak... Every whisper... You're not safe with your friend."
Five Nights at Freddy's: Witness | Vortex Stream Teaser


Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.





Devlog 13: Got the Gamejolt API working.


Maybe you think youโre escaping a horde of undead soldiers. Actually, Iโm tricking youโusing the chase to load everything behind that ruined wall. Game dev isnโt just about what players seeโit's how you hide the seams. Steal the idea, not the mechanic.

yall what should i work on bc at this point im bored with all my projects
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