Work in Progress in Unreal Engine

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More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Good evening folks, today we made a huge progress on the upcoming v2.0 of the Temesis Hoax Technical Demo.

https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5

I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.

"Deep below the ground is where the Visitor's Den lies..."

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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

THERE IS MORE TO BE DISCOVERED --- IF YOU DARE

WHEN THE TIME IS RIGHT --- ALL WILL BE REVEALED

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now πŸ˜€. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)

See You Soon! | Five Nights at Freddy's : Witness