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The rangers quarters #screenshotsatursay #crystalsofirm

Renderd using Mrmo Tarius MRMO Halftone deluxe shader for Blender

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Capital ships now destroy planets once their defense systems are down.

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Still working on UI. It's actually quite difficult to make something that dynamically works with keyboard, controller and/or mouse without those 3 interfering with each other. The "Controls" menu is very complicated too. Not finished yet, but it works OK

welcome to my third game "DC Heroes United"

This time we find a very interesting story, where a demon entered our world, "Nomu". Ready to beat him or scared? hahahaha

Download it now! https://gamejolt.com/games/dckadook/792633

Leave your like and comment! thx :)

Voxel Character - Aiden

Personal RPG Project

My Character Design was very inspired by Sol Badguy from Guilty Gear

Update 1.5.0 has just appeared! and in it, gems that help in battle, added new npc to the city that allows you to upgrade gems, improved equipment system, ability to switch graphics, bonus chest that contains items.

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Welcome to the trailer of my third game!

DC Heroes United!

This time we find a new villain entering our planet, but we will all unite to defeat him, will you too?

Leave your like and comment, thanks <3

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Back to working on my game again. I had a crash on my system and needed to replace all of my equipment. I'll share in an in-depth devlog what happened. Enjoy. #gamedev #anime #mmorpg #unity3d

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Hide from unwanted creatures by disguising yourself as a plant! This is a game I made in Unity for this year's Global Game Jam!

#horror #spooky #platformer #unity #gamedev

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If you are like me then you have certainly bought A LOT of assets. The problem I often have is that I only need a small part of an asset. So I have come up with a tool to extract parts in Unity.

Asset Store: https://assetstore.unity.com/packages/slug/245135?aid=1100lqC54&โ€ฆ

Hope you like it :-)

Welcome to the Unity 3D/2D community on Game Jolt!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.

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