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STEAM SUMMER SALE 2025! 35% OFF

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250628

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Heyy! You might think that making a game is the hardest part of an #indiegame development process, but the real answer is... choosing right #screenshots!

That's why I want to ask you - which screenshot should I use for the Steam Page and why? ๐Ÿค”๐Ÿง

ย  10 votes Voting finished

i'm in the process of redesigning the weapon. on the left you can see the result so far.

what do you think?

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Finishing up all the sound effects for this puzzle. #screenshotsaturday #pixelart #gamedev #indiedev #indiegame #madewithunity

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Partly jams cameras and contacts aliens. (That's it)

YouTube: https://www.youtube.com/channel/UC5yZS7FYYzY6hgDJoAXDMuw

Game link: https://gamejolt.com/games/Towering_Down/681550

RUS: ะขะพะปัŒะบะพ ะฝะต ัƒะทะบะธะน ะฟั€ะพั…ะพะด...

ENG: Only not a narrow passage...
#BENDY #BATDR #SATDA #SATDACH2

#ScreenshotSaturday a bit late but eh

(Fractal is still main project, dont worry. And also read article)

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STEAM SUMMER SALE 2025! 70% OFF

#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250629

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Hello everyone! This is the first time we join #ScreenshotSaturday. We will be uploading more screenshots in the future! Hope you like it
#gamedev

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Here's a preview of Ariathia's first level. Right now, a little over the rooms shown are complete, and hopefully I should be able to have a majority of the level done by this time next week. Follow the game's page (or me) for more updates!

Welcome to the Unity 3D/2D community on Game Jolt!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.

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