general in Devs
Indie Games
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For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
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For day 591 of coding, I made it to where the objects will disappear after colliding with the player. It's going off sooner than expected it to though
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for day 590 of coding, I have adjusted the hit reaction between the object and player
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For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result
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For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
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For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent