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Post GameDev things!

The DustDust Fangame is almost finished. I just need to add a couple more attacks and their dialogues, and it'll be ready.

Just so you know, the Fangame is quite difficult.

(Let's just say that it's more difficult than HorrorFell Sans Fight Remastered).

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I still have no idea what I’m doing 😐 #godot #gamedev #day2

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I forgot to post this here yesterday -_-

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No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.

I, too, am in Super 66

Which GameJolt background do you like best ?

Sorry for the neglect here! I've been working hard on False Fruit v2.0.
If you want some screenshots and info about what we're up to, here are the last two devlogs I posted about it on Itch.

https://thejabberwockysmaw.itch.io/false-fruit/devlog/1125789/fa…

https://thejabberwockysmaw.itch.io/false-fruit/devlog/1384597/fa…

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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

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#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260217