Questions in Game Dev

Post GameDev things!
#Devruary The "game devs" that currently inspire me the most comprise the ANKAMA company. They started out as a gamedev team who put so much love into their MMORPG games and crowdfunded animations that they have grown into a huge success!!
Вопрос 18: Что вы сейчас делаете?
Ответ: Мобильную версию ФНаБаС. Five Nights at Belka and Strelka: Mobile Edition

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1#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.
What’s the worst bug you’ve dealt with???? Hmm??? What a very interesting #Devruary question right here!!!!!!! Umm???? Perhaps..........
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
What feature almost broke your game???? Almost forgotten about these #Devruary questions and everything here!!!!! Also, I won't day that features had almost broke my future parody games........
#Devruary Day 16
The feature that almost broke my game was the circular levels in Judgment of Heaven. It was very tricky to get working, but important for the setting.




















