Screenshot Saturday in Game Dev

Post GameDev things!

New <*_*>

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PERLIN NOISE TERRAIN!!

@skyistumbling is helping me with Isolation now. So far it's got procedural terrain with noise, and massive amounts of grass grown over the ground. I cannot give enough thanks to him for his help! Everyone go follow him :D

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Stop by the town after making your new year’s wishes at the shrine! 🌸 

To start the new year, not only are we sharing one of the most stunning areas of the game, but we’re also showing off our brand new town introductions with town hosts! 😊

And here's the other power I programmed today: Oil Spill!

At every X meters traveled, your car releases an oil discharge at the ground. Zombies that step on it become slow and flammable (in the future, they will catch on fire!)

New power being developed: Grenades!

Every X seconds, the car will toss a grenade into the air, exploding when it hits the ground and hitting all zombies inside a radius!

#pixelart #retro #gamedev #indiedev #screenshotsaturday

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We have been reworking the menus again and now we have a complete map of the world of The Last Root!

🌵🗺️🌵🗺️

#Screenshotsaturday

Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .

More updates in the future, and more information at:

https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…

Cheers!

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My game in a nutshell :D

Hey, where are you headed, sweetheart?

Wishlist to support:⬇️

https://store.steampowered.com/app/2068190/Almost_My_Floor_Duali…

#gamedev #indie #indiedev

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Hiding in the volumetric shadows (or trying to)

Demo & Wishlist: http://bit.ly/3Ijv0rL