Show & Tell in Game Dev

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe๐Ÿ•น๏ธ

You will face #Ninja๐Ÿฅท, #Wolf๐Ÿบ and #Tornado๐ŸŒช๏ธ

Watch 30s of #Gameplay 2024.04.25

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Game creation is happening, after sitting on a workshopped idea for a while I have finally began.

Little sneak-peak of a wip for one of the battle sprites you guys voted for.

One of the perks of working with a Mexican programmer (@Patata1236) on myPOPGOES is the easy process of adding Spanish subtitles.

No such thing for POPGOES Arcade or POPGOES Evergreen. As Emil Macko is, unfortunately, Danish.

Will keep working on this room but this is how it is now.

I really want the floor to be kinda fancy. Also need to code what the Shrine does.

but now, slep.

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I made a add for my early look if it looks interesting to you please consider playing it

The new dining room (cam 16) for the game is gonna be work in progress so here this image and I also added shading to it

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I just tried to speed run the currently released version. Can you beat my time?? if you haven't checked out the game yet please do. It will only take you a little bit to download and play and it would help to get feedback.

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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

Agent m pizzeria nights 1: the wonderful cyan

night 2 menu screen and yes this one is inspired by Fnaom 2 r but in the sea aquarium

I like it how it turns out

The credits theme for the game is just gonna be beyond the sea