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For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

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Behind Their Eyes The Missing Cards Horror Game Teaser

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Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.

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mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior

i see

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Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

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For day 728 of coding, I have started making a new level creation object that will utilize both a grid of 16x16 cells and 32x32 cells

In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.

In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...

2 more days until Sasha and the Corrupted Village releases! Can’t wait!