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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Found this super cool and helpful Undertale and deltarune engine

https://gamejolt.com/games/utenginegms2/864854

@get_nyxxed11

So... I made a devlog video :) https://www.youtube.com/watch?v=2k2xapQNOiM

https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM

i made a new design for my character, Ninja

what yall think?

#GJAsks Its Pizza Tower Bro!

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

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Added some UI stuff in the Rock Paper Scissors Roguelike I'm working on!

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For day 1158 of coding, I've been working on not having the pull happen with no success so far

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Yeah, still makin' level.