General in GameMaker

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Loading...For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Loading...For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
#Devruary I always say "your vibe attracts your tribe", so for any project, "success" in a nutshell would look like seeing people out there whose lives are changed for the better by the project in the same positive way mine was by the devs before me.
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Loading...For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.
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Loading...For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.
1#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.
1I finally understood how to make manual control of your camera rendering.
Now i can make perfect 4:3 aspect ratio without any strange pixels stretching on my monitor.












