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Eldritchvania is set to release in 24 hours!

You'll be able to download here on Game Jolt as well as on Steam, here:

https://store.steampowered.com/app/2423710/Eldritchvania/

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No idea why that bug happened (gif 2), but I've now got landing effects timed correctly!
Splashes on objects and snow generation is synced up!

Snow gen is set to every 2 seconds, but I might change it to be once every tick...

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Hmmm, balanced

Testing out some different Rain Particle speeds before making them into separate particles (since you have to code clean up)
I think I can go faster but any slower will look odd, it already kind of looks a bit too 2D at the slow setting.

3 Days until Eldritchvania goes Live!

Prepare yourself for a challenging adventure by following the game here on Gamejolt!

You can also wishlist on steam: https://store.steampowered.com/app/2423710/Eldritchvania/

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We'll start making improvements on the main menu UI of the demo version. Your feedback is important to us! Feel free to tell us what you think!

#devlog #gamemaker #indie

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A minigame of my first gamejam's game (i cannot win my own game)

Another month down, and another chunk of game done! I hope you're all doing well and having a great new year so far!

I don't feel like I got as much done as last month (weird since that was holidays XD) but I'm happy with my progress!

Rain looks better now, the splash area is more connected to the weather position.

Also I might have fixed the Depth issue where it would rain on the side of objects?

I'm setting it to the bottom of the emitter box, then taking off 2 cells height?

Test: More Rain splashing off stuff, now offset to the top of objects and with random placement.