Programming in Godot

Share your creations!

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time

This would be hilarious if it weren't so annoying. Copy a block of code from one spot to another and now the wolf runs away from me. No change in navigation target, code is the same, but now it's being repelled instead of attracted I don't get it

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"

Game update

Finally finished the level up menu now it supports adding and upgrading any number of weapons

Loading...

It's Godoting time...

QUESTION FOR FAN FNAF DEVS!

do you make the rooms abstract or do you actually make an invisible mini map on the game scene? (and the animatronics move in actual 2d space?)

I started with abstract, but maybe its easier to code via real coordinates...

Loading...

Mass vs Weight in a vacuum

Did the health UI amd some scripting!

(Follow the game now in bio!)

EN: I wonder if this refactoring will even be useful in the long run or did I just spend my 2 days in vain.

UKR: Мені цікаво, чи буде цей рефакторинг корисний в довгостроковій перспективі, чи я просто дарма витратив 2 дні.

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).