All Posts in Koppy

Hop in!

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

https://www.youtube.com/watch?v=FTz9HBEt7O0
https://www.youtube.com/watch?v=FTz9HBEt7O0
https://www.youtube.com/watch?v=FTz9HBEt7O0
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New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

Koppy wants some #candy for his bowl!

Trick or treat isn't really practiced here, instead we have a knock off (i believe it was actually way before trick or treat? idk) where kids in 1st November ask for BREAD instead of candy, "pão por deus" or something

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SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

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After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

Updating the game pages with some new fresh art of the game!

Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?

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Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

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Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.