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Devlog 1- Finished Sprites and Made it Move

ØMEGA-ONI Sprites W.I.P.

Here's a fact: In robots in the ØMEGA-ONI Universe are able to drink all kinds of Sodas without short-circuiting.

ØMEGA-ONI and Kit the Clown RENDERS!

Kit the Clown's Redesign and First Song for the OST!

Link-https://youtu.be/02WixHlNmfw?si=m1thVWSMUeQEqZni

https://youtu.be/02WixHlNmfw?si=m1thVWSMUeQEqZni
https://youtu.be/02WixHlNmfw?si=m1thVWSMUeQEqZni
https://youtu.be/02WixHlNmfw?si=m1thVWSMUeQEqZni

Hello everybody, and welcome to the Official ØMEGA-ONI Devlog! This is where I'll be posting Game Tests, Visualizers for the OST and character designs. And also Comics and Animated Shorts!

Link- https://gamejolt.com/games/7981/1049625

ØMEGA-ONI UPDATE!

A shoutout to @Aisam8315 for winning the first round of the eeveelution art contest dragon round.

Left one is the original art. Right is my personal remake.

There are still plenty more opportunities to get your art in my game. Flying round is open now!

Guys, I got good news, I beaten Mega Man X1! It was great, but a little bit easy. Time for Mega Man X2!

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Spark Mandrill sounds good with any soundfont

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.