videogamedesign in Pixel Art

Post those pixels!


For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves


#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.11.14 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Well, the miner drones may not be the best company, but it sure beats being alone down here.



#NinjaScroller 1.59.3 with A BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.11.14
Also available on #Steam:


For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu


















#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.11.13 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Hmm, right so I couldn't figure out the UV thing, so I swapped to doing water in separate passes so It wont constantly change the shader texture, just once per pass
Seems to work fine, though there is an FPS drop (still reasonable)
Heart before the switch




