videogamedesign in Pixel Art

Post those pixels!
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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.11.15

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

doing a little UI animation

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For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves

finished the rpg type sprites

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.11.14 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Well, the miner drones may not be the best company, but it sure beats being alone down here.

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.11.14

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

Let's do this

Still couldn't figure out the UV thing, so trying out something simpler, just 1 shader effect.

That way I only have the one additional texture page swap.
Doesn't really work with the swamp, too blue, but the ocean is kinda nice. Gives me sunset vibes.