videogamedesign in Pixel Art

Post those pixels!
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Hmm, my pathfinding/states rework is partially right.

I fixed farms but now sitting is far too infrequent (doesn't happen at all here) and Goblins can get stuck in chairs again

Update in the below!

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Here's the current progress on the first town for Memora Wanderer. NPCs can walk around, with paths and schedule, and do small talk.

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.11.29 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Never forget who is the main one

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Here is a quick showcase of 'The Sisters'

One of three playable characters you can choose in my new game The 9th Circle

also available on itch.io

https://misfiredev.itch.io/the-9th-circle

(These are not current screenshots)

Today I worked on Untitled Rain Game (WIP). Pretty happy to say after a few hours the player can now take damage! Oh the joys of game dev!

In game enemy for our Fairy game: The Gnome!

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.11.29

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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For day 323 of coding, I attempted to fix how the camera worked

While the camera now starts on the player between rooms (except on game start now), there is a delay before the camera fixes itself to move properly with the player

Goblin farms still work after the pathfinding update but I need to rework their priorities.