videogamedesign in Pixel Art

Post those pixels!
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Gonna have an early night for once

Tomorrow I get to eat the cheese, and I guess work on more Underground and Circuit stuff.
I'd like to set up a variable to designate things that can be connected to buttons without just adding them to a switch statement

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For day 438 of coding, I made the diamonds suit for the card sprites. You can now see them as part of the random selection on page 2 of the "How to Play" section

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Rainy Ruins ☂️

Got VERY basic Underground Ruin rooms set up.
I can have different designs and assign buttons randomly to Devices like Spiked Gates and have random loot in Chests!

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.03.26 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.03.26

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

No sure!

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OK! Got Spiked Gates drawn and set up.
Next is just figuring out the best way to plan out my Underground Rooms.
Main issue is tiles are 2x the size of the smallest Device, so I need to 2x grid I make them from...

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.03.25 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Nuh uh!

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