videogamedesign in Pixel Art

Post those pixels!
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Hi everyone, happy weekend!
This week I completed a village area map. It’s an agricultural region known for wheat production.
The overall design focuses on a sense of harvest and everyday life, making the scene feel more lively and grounded.

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STEAM SPRING SALE! 70% OFF

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260322

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Cam concept for the Fnaf 1 demake. I combined the authentic GBC top-down style with the more canonical for FNaF series camera view. (This isn't an actual game, it's just the art.)

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#GrottoEscape DEMO PROTO 0.26.0 AVAILABLE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

Grotto Escape will be released in April 2026 on Steam.

Watch a WIP Gameplay 20260321

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SEGA 4 in 1 game pack racing miniplay

#SEGA

#SegaGameGear

#RetroGames

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STEAM SPRING SALE! 50% OFF

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260321

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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STEAM SPRING SALE! 70% OFF

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260321

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

I have updated levels with better spawns. Here are some shots from the update:

I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.