Comments (6)
Yo, this is really interesting and it seems well done and accurate... how much for a demo playable build? :)
Working hard to make you scary.
You are a field doctor's assistant who was heading to a distant village to help local peasants. Someone attacked your stagecoach and you wake up in a mass grave, being the only survivor. Curb your fear because you are waiting for facing incredible beasts and monsters, and you are only human.
The brutal and dangerous world of Redemption of the Damned will not give the chance to slack off, the slightest mistake may be the last. Remember: you are just a simple person and your opponents are creepy monsters from fairy tales and legends that turned out to be a deadly reality.
SURVIVE
In the first turn the enemy is dangerous not by the number. Even among people there are those who themselves want to see how the world is ablaze. Learn supernatural hunting techniques and help the locals. Don't forget about yourself, because you also need water, food and sleep. But the most important thing is not to go crazy.
EXPLORE
The RoD world is much bigger than it seems. How many secrets lie in forgotten but not abandoned ruins? How many answers can you find in the dark corners of the world around you? But you need to be careful and attentive, because mortal danger is everywhere.
HUNT
You will have to hunt dangerous beasts and supernatural monsters - ordinary weapons will not help much. Carefully study your enemy, prepare thoroughly and remember the most important rule of any hunter - "always finish the fallen creature, without giving a chance for revenge".
WATCH YOUR BACK
In addition to ordinary monsters, there are those who remain in the shadows. Those about whom the legends have been made during the centuries. Standard methods cannot cope with this. Use the changing daytime to get an advantage. Keep an eye on the moon phases and be aware of the fact that anything can go not according to the plan.
#RoD. DevDiary: dash (+bonus).
The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key.
Halloween is here :)
#RoD. DevDiary: integration.
That's very "funny" thing to integrate everything into a whole and look for the different flaws that aren't visible during the development of individual parts.
Watch the run of testing many aspects of the work in progress.
#RoD. DevDiary: work with sound.
Working on an effect similar to drug intoxication, in which the character will appear when his mental health is reduced to 15% or lower.
We recommend to watch this video with headphones, at the night, in the dark room.
#RoD. DevDiary: dungeon.
The game called "Redemption of the Damned" wouldn't be complete without the underworld.
You see not the final version on the video. Therefore your recommendations, wishes and justified criticism are appropriate and timely.
#RedemptionOfTheDamned. Slow zombies and bloodsuckers.
The gloomy atmosphere will be complemented by monsters of different types with an ascending gradation of their danger. Look on two of them.
https://www.youtube.com/watch?v=Kp_uk6mdapU
Devdiary #12. Slow zombies and bloodsuckers.
The gloomy atmosphere will be complemented by monsters of different types with an ascending gradation of their danger.
Let's introduce you to the representatives of two of them.
https://www.youtube.com/watch?v=Kp_uk6mdapU
Devlog #10. Animation of interaction with weapons, combat system.
Progress with animations for engaging/retracting the gun, running with weapon, shooting. Locomotion is updated.
In plans: improving the system of dropping items, optimizing of reloading.