Game Dev Tycoon
Post about Game Dev Tycoon!
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On tap for today, we have a sample #sprite set for Present!Cocytus that I should have shared long ago lol~ (update in article) #renpy #visualnovel #interactive #rpg #art #OC #eternalfrenemiesproject #art #gamesprite #spriteart

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Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG

So far, we have 3 #demo plays each on GameJolt and ItchIO for the "Return to Eternity" Visual Novel game!

The aim is at least 50 before March 15th, I know we have a good amount of time but I encourage as many of you as possible to play the demo!!

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RTG Dev Flashback - Nov '21 #2

Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.

The game has a little "surprise" for those who complete the demo...(update in article, FRIENDS AND FOLLOWERS PLEASE READ)

Head on over to the game page and give it a try!!

#renpy #visualnovel #screenshotsaturday #rpg #VN #eternalfrenemiesproject #art

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RTG Dev Flashback - Nov '21

Charged light shooters! Mechanics, which added "pool" or "billiards" gameplay. Lot of fun with that. Moreover, this effect of environment illumination is for free thanks to game's engine, so why not use it?

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RTG Dev Flashback - May '21

Story level. No puzzle this time. Do you like?

Un nivel del relato, sin puzzle. ÂżOs gusta?

https://store.steampowered.com/app/4032050/RTG

On tap today, we have the Golden Academy as imagined in the Eternal Frenemies Project (explanations in article) #renpy #rpg #visualnovel #storygame #backgroundart #clicktoread #eternalfrenemiesproject #art

UI Concepts (WIP)