Game Dev
Post about Game Dev!

#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.

Another teaser! Soon I will release more on the game.

New banner. (made by R0LLSOUTT)

colored custom blocks are my favorite feature mistwarp has

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The Goblin Raid TRAILER (2026)

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

This retro 2D Rogue-Like Dungeon Crawler is finally on the last stretch of Open Beta. Play it for free! Feedback always appreciated. o/

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Thought i would post my drop system demo.

This is done using a data table to define rarity and true weighted loot items for modularity moving forward. The clip shows 3 types of loot ( grey common - red uncommon - gold rare )

Yesterday I worked on the eating system. I might add more types of food in the future, not just apples of course. Today I’m working on something new.

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Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam