

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!


I love playing around with real-time lighting in UE5 thanks to Lumen. So much better than having to wait for a render/bake! 😂
Also, the amount of detail you can get away with thanks to nanite is INSANE! For example, the dirt and leaves on the steps. 😱

More of using the new lighting system for a new Lava Temple
Still needs a lot of tweaking but everything is look a bit smoother lately
We improved the algorithm of billboard material!
Our new trees are watching you. Calmly, quietly and without panic (they moved after you before) :)


Some jelly bounce! Happens when the player jumps on a jelly #screenshotsaturday


Light Chair [Hello Neighbor: Sold Soul Dev Stuff | UE4]
https://www.youtube.com/watch?v=slT2MvkXYac






This looks kind of dangerous. But I assure you it is totally safe to handle explosives while running through the wilderness. Actually, this ability is turning into a favorite of mine in BattleJuice Alchemist.










We are currently developing an entire hex board game for our upcoming management game Inn Keeper: https://store.steampowered.com/app/1941380/Inn_Keeper/


Spring for my project.
Model changes right in the engine with a preview of the effects. With the help of Houdini.