Unreal Engine
Post about Unreal Engine!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

I love playing around with real-time lighting in UE5 thanks to Lumen. So much better than having to wait for a render/bake! 😂

Also, the amount of detail you can get away with thanks to nanite is INSANE! For example, the dirt and leaves on the steps. 😱

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More of using the new lighting system for a new Lava Temple

Still needs a lot of tweaking but everything is look a bit smoother lately

We improved the algorithm of billboard material!

Our new trees are watching you. Calmly, quietly and without panic (they moved after you before) :)

Some jelly bounce! Happens when the player jumps on a jelly #screenshotsaturday

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Light Chair [Hello Neighbor: Sold Soul Dev Stuff | UE4]

https://www.youtube.com/watch?v=slT2MvkXYac

Light Chair [Hello Neighbor: Sold Soul Dev Stuff | UE4]
Light Chair [Hello Neighbor: Sold Soul Dev Stuff | UE4]Original game: https://www.helloneighborgame.com#helloneighbor #fangame #horror #action #adventure #pu...
https://www.youtube.com/watch?v=slT2MvkXYac
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This looks kind of dangerous. But I assure you it is totally safe to handle explosives while running through the wilderness. Actually, this ability is turning into a favorite of mine in BattleJuice Alchemist.

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We are currently developing an entire hex board game for our upcoming management game Inn Keeper: https://store.steampowered.com/app/1941380/Inn_Keeper/

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Spring for my project.

Model changes right in the engine with a preview of the effects. With the help of Houdini.