

Loading...Just finished shading The Eyeless and updating its walk animation, what do you think?

Loading...Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.
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Loading...little bit of scene design now that I've finally settled on an art style xd

Loading...still working on cell shading models, making sure this is the technique i want to use going forward but i think im sold, what do you think?
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Loading...hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

Loading...Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Loading...Game updated ! https://gamejolt.com/games/a_fistful_of_yankees/898563
Here is the final cinematic of the demo.
Other things have changed; I'll let you discover them !!

Loading...Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫




Haven't posted in a while so here is some art I did for a game project (its not anything I have announced yet), the back drop was concepted by me and done by my friend Lynx.
The Vintage Animatronic Models are by @Battington
& @TheMediocreMakers ![]()


















