Unreal Engine
Post about Unreal Engine!
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In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

400! Yay!

new wip. optimized the project even more, made new plants. improved the postprocess. more design for the house.
about my condition-- terrible
turns out i have autism with a high degree of masking. i literally get tired of socializing

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now reactor and decoder remains

First post! I am currently working on a cozy game inspired by the Smoky Mountains and dove into learning some of the foliage and terrain tools available in Unreal

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"i'm a programmer"

We promised, we delivered.

here's the neighbor's house!

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Welcome to UE4's Chaos Physics

where frame rate affects vehicle handling, grip & speed

Crow Haven: Next Right
#ScreenshotSunday