All Posts in GameMaker Studio 2

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For day 624 of coding, I have made it to where the player doesn't face the other direction when they bounce off a wall by dash. It works most of the time

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For day 623 of coding, the map now has indicators on where the start and end room are. Sometimes, the end room indicator doesn't show up

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For day 622 of coding, the larger rooms now occupy the appropriate zones on the map

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For day 621 of coding, I have updated the mini-map to show which zone the player occupies

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For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

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For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in

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For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid

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For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

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For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

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For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now