All Posts in GameMaker Studio 2
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![](https://m.gjcdn.net/video-poster/900/36593549-xv6dbzhx-v4.webp)
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For day 637 of coding, the player's running animation and the camera stops when paused
![](https://m.gjcdn.net/video-poster/900/36567703-csatn5vf-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 636 of coding, I made a simple pause screen
![](https://m.gjcdn.net/video-poster/900/36528071-jhyubymt-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 635 of coding, I have noticed that the path-making code is overwriting some walls in the center of some rooms. It now appears to be corrected so far
![](https://m.gjcdn.net/video-poster/900/36518370-fceskxgh-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 634 of coding, I have found the right positioning for the radar blip
![](https://m.gjcdn.net/video-poster/900/36494482-ibsqxsyr-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 633 of coding, I've changed the player's map flash into a circular blip similar to a radar, I still need to figure out the positioning on the larger map
![](https://m.gjcdn.net/video-poster/900/36477427-7puigjgy-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 632 of coding, I've tried resizing the filled zones to match the size of the empty zones
![](https://m.gjcdn.net/video-poster/900/36456724-p2w2fjak-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 631 of coding, I got the corners of each of the empty map zones filled in
![](https://m.gjcdn.net/video-poster/900/36436343-ivzfqdt7-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 630 of coding, I've made the larger map lines are a bit thicker
![](https://m.gjcdn.net/video-poster/900/36409802-dbaupekk-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 629 of coding, I've coded in the ability to toggle between two different size maps or off
![](https://m.gjcdn.net/video-poster/900/36382689-ygy4cxvp-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 628 of coding, the rooms on the map now only fill in whenever the player first walks there