All Posts in GameMaker Studio 2
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For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
![](https://m.gjcdn.net/video-poster/900/37599248-rkrbgrxs-v4.webp)
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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
![](https://m.gjcdn.net/video-poster/900/37558384-2wuaqrac-v4.webp)
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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
![](https://m.gjcdn.net/video-poster/900/37530594-wvcrniqw-v4.webp)
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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
![](https://m.gjcdn.net/video-poster/900/37501675-vruub8bu-v4.webp)
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For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
![](https://m.gjcdn.net/video-poster/900/37475635-mspyiwyq-v4.webp)
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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
![](https://m.gjcdn.net/video-poster/900/37447025-zgdmfvhu-v4.webp)
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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
![](https://m.gjcdn.net/video-poster/900/37430145-zbmrsufp-v4.webp)
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For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
![](https://m.gjcdn.net/video-poster/900/37405856-j2ggbm3t-v4.webp)
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For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
![](https://m.gjcdn.net/video-poster/900/37383269-8fhryidt-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors