All Posts in GameMaker Studio 2



For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in


For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero


For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge


For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well


For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles


For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out


For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned


For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some


For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes


For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment