All Posts in GameMaker Studio 2
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For day 703 of coding, I have made it to where the trees become transparent in order the player to see themself
![](https://m.gjcdn.net/video-poster/900/37882018-dbcitcw3-v4.webp)
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For day 702 of coding, I adjusted the player position during transitions to make the movement look more natural
![](https://m.gjcdn.net/video-poster/900/37853992-rpsdwuui-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area
![](https://m.gjcdn.net/video-poster/900/37824679-rxeqqdpb-v4.webp)
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For day 700 of coding, I made it to where player knockback will not force them into another area
![](https://m.gjcdn.net/video-poster/900/37798234-6cz9fyrh-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For 699 of coding, I managed to set a fixed move direction during the room transition period
![](https://m.gjcdn.net/video-poster/900/37781652-4qkuicqv-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For 698 of coding, I am working to make sure that the player goes in the intended direction when entered diagonally. It's progressing well, though there are still areas to work out
![](https://m.gjcdn.net/video-poster/900/37758217-bhdsctvk-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition
![](https://m.gjcdn.net/video-poster/900/37724651-4vnpsdn4-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused
![](https://m.gjcdn.net/video-poster/900/37698227-3cjgvvxf-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for
![](https://m.gjcdn.net/video-poster/900/37667504-iwy73tru-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in