All Posts in GameMaker Studio 2
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For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer
![](https://m.gjcdn.net/video-poster/900/38178671-cqa2eevy-v4.webp)
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For 713 of coding, I have fixed the direction display and the bounce back direction
![](https://m.gjcdn.net/video-poster/900/38169403-5rnth7xz-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction
![](https://m.gjcdn.net/video-poster/900/38145865-aa9t7m5u-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge
![](https://m.gjcdn.net/video-poster/900/38113992-qrbgiwtm-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash
![](https://m.gjcdn.net/video-poster/900/38090046-fhpxsaja-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active
![](https://m.gjcdn.net/video-poster/900/38024170-ee2rirni-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 707 of coding, I have worked out the issue with the edge during the room transitions
![](https://m.gjcdn.net/video-poster/900/37998262-swhvzwnu-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 706 of coding, I am working on having the room transition place the player based on the spot entered on. I need to work out the issue with the edge, but it's coming along well
![](https://m.gjcdn.net/video-poster/900/37983213-eng9rbxv-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 705 of coding, I changed the player's transition movement to make it look less weird
![](https://m.gjcdn.net/video-poster/900/37957323-54qxsiwr-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 704 of coding, I got it to where only the part of the tree the player walks behind can go transparent