general in GameMaker Studio 2

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For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition

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For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.

For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused

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For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for

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For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

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For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

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For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned