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What do you think?

woah this game has some awesome pixel art! I'm interested now haha-

I love all of the style from this game! I can't wait to see how it evolves even more over time! <3

So, this is an RPG. You've caught my attention.

The game's art style reminds me a lot of Final Fantasy Tactics Advance and I love that! I'm interested to see what this game has in store.

Can't wait!

TL;DR: It's Chrono Trigger but it has town-building mechanics with a time-travel twist!

It's a town-building, turn-based RPG wrapped in a time travel story where you guide an unlikely group of six to put a ruined timeline on the right track. Discover blueprints and use the intuitive Chronorama building system to weave a new fate for everyone!

It's TIME to rebuild!!

#rpg #jrpg #townbuilder #retro #adventure #scifi #pixelart



teen
Mild Cartoon Violence
Alcohol Reference
Mild Language
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Day 14 stuff! My daily streak on Bsky is going strong!

I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...

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I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.

Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.

Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.

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New main menu and new bust art! The background changes per menu type too!

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Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more.

The card collecting minigame will be lit tbh, but I will move on now to something new now.

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Sorting out Base Break baseball cards!

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Not perfect yet, but you get the idea, right?

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Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one...

At least you can look at some more of these Base Break cards in the inspector for now...?

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Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now!

The more you have equipped, the faster the cogs spin, too~