[Eng]

Hi, I'm a Fire, the SpedUp™ leader. I playing and making some games about Sonic or Sonic.exe. Also, i making my own .exe universe

[Rus]

Привет, я Fire, лидер SpedUp™. Я играю и делаю игры о Сонике или Sonic.exe. Кроме того, я создаю свою собственную вселенную по .exe тематике

Hello everyone!

Today I will tell you about the division of the world in Pixel Crush. The world is divided into: Surface: Build and survive. Underground: Dig and get resources.

#PixelCrush #gamedevelopment #sandbox #pixelart #customengine

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Final Fantasy IV with the Mega Man X sound font is pretty nice 👍🏻

The underground layer in Pixel Crush contains many resources and zones with unique monsters. It is also modeled after mines and water (for the economy of the place)

#PixelCrush #gamedev #sandbox #pixelart #art #rpg #Adventure #OpenWorld #indie

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Here's a sneak peak of Marky RPG so far! Have in mind that this is a prototype yet and I have to make the camera smooth, add animations and yada yada.

Hope you guys like it regardless!

...Even if this is a post is for saying 'This game ain't dead' though.

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The Knightling is Out Now!

It's an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone.

Celebrate by completing our quest and checking out the game on Steam: https://bit.ly/KnightlingSteam

Happy Joltidays! A new quest has entered your quest log.

Accept the quest and follow @ARDmation to open today's slot on the calendar.

#AdventCalendar2025

UPDATE v0.2.3

Happy #WIPWednesday!

What's something you've worked on (or WILL work on) today?

Tell us in the comments!

Всем привушки! Настало время показать антагонистов...которых теперь трое! Кто же этот третий...что думаете?..Пишите.
Hey everyone! Time to introduce the antagonists... now there are three of them! Who could this third one be... what do you think?..Write.

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Meet Button-Masher, one of the 9 Joltiday Goblins! They *LOVE* causing mischief and chaos throughout the Joltidays.

Button-Masher spreads Joltiday mischief by scrambling players' button inputs at the WORST POSSIBLE TIME.

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