workinprogress in 3D Art





Fat Lad - Skin and flesh texturing practice wip pt. 2
Blender, Zbrush and Subtance Painter


Recently I was experimenting with Eevee to create Spaceship interiors. The result looks interesting.


Test 06/02/22: Skills.
Choose staff based on their skills. Skills determine how quickly characters progress through training and work. Finally, they have an impact on events.

6.5.11.2.14.7.12.1.3.10.4.8.9.13
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some slight progress on my #comicbook inspired prototype - just getting a feel for it #indiedev #screenshotsaturday #unity3d #gamedev



Revisiting a project that I started last year. Sculpting/modeling/rendering in Blender 3.0.


Pokémon MMO 3D has changed its game engine.
Before we used Unity3D, now it's Unreal Engine !
All the game was remade, there are big changes in graphics and battle mechanics.
Available here :
https://gamejolt.com/games/Pokemon-MMO-3D/536142


For the next update I temporarily removed the map and give the player a piece of chalk instead.
The plan is that the player doesn't look all the time on the map to find the way through the dungeons, but need to draw his own signs on walls for orientation.


sw2 sample project progress
