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The location was made only today and will be finalized, which I will be able to show you the other day:
Sound effects;
More elaborated particles (garbage will be scattered, objects will move from the wind, etc.);
Write what you can add here)





Close combat is not mandatory in BattleJuice Alchemist anymore. When I play games myself I love those where you have a lot of freedom, I hope I can provide that in my game as well.







For today’s #ScreenshotSaturday, we will be sharing the best screenshots from our players according to the DarKnot Team.
Frame 1 - ❈Dåяκångêl❈Д
Frame 2 - Phrieksho
Frame 3 - Vsevlastie
Steam Store - bit.ly/DarKnot




please comment down If you know how to.



Happy #ScreenshotSaturday everyone!
I built a sentry turret for my Mars Marine game. It works pretty well I think.




You can't escape the darkness, you can only surrender to it.
When you are in a large enclosed labyrinth, and there is a monster with you, it is almost impossible to survive.
Try your hand at my game, Build 3 is out.





The dark sewer is evil and merciless. Especially with an evil monster that hunts you down and wants to stroke all the light in you.
Your fight for survival is to save every grain of light, navigating with it to find your way out.
(Build 3 is out)



Just something to think about whenever you feel hesitant about releasing your demo
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Gamedev IG: lbm_gamedev
Personal IG: loganbmar
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